- HOW TO USE STEAM WORKSHOP MODS IN TRUCKERS MP ZIP FILE
- HOW TO USE STEAM WORKSHOP MODS IN TRUCKERS MP MOD
- HOW TO USE STEAM WORKSHOP MODS IN TRUCKERS MP ZIP
- HOW TO USE STEAM WORKSHOP MODS IN TRUCKERS MP FREE
HOW TO USE STEAM WORKSHOP MODS IN TRUCKERS MP MOD
You can fix minor bugs instantly without them having to re-download ENTIRE mod AGAIN. STEAM WORKSHOP is actually R-E-S-P-E-C-T for players.Ī.
![how to use steam workshop mods in truckers mp how to use steam workshop mods in truckers mp](https://blog.promods.net/wp-content/uploads/2020/12/Canada-1.jpg)
You can make multiple versions of same mod for different game systems at same time (for example, you can make a 1.6 public beta version and 1.5 version at same place) or change visa versa, without bothering users about the details. You can always point your extras or promote other mods that users might find interesting on very same page.Ģ. You can setup it so that different requirements of modsĬ.
HOW TO USE STEAM WORKSHOP MODS IN TRUCKERS MP ZIP
=842257514), you only upload the changed parts of ZIP (yeah, I use zip, 400 mb+, even I add 2 textures in the zip, it does not upload entire zip, just the 2 files I added), also it does not make users download entire 400 mb, even smaller size than 2 textures due to Steam compression)ī.
HOW TO USE STEAM WORKSHOP MODS IN TRUCKERS MP ZIP FILE
You don't need to update ENTIRE ZIP file or ENTIRE MOD just because you add a few more items/ trailers in it (ex. Why? Because there is no need to repack your entire mod, see if you forget anything it, reupload various sites.Ī. I do find controlling your mods through Steam much easier. Just give it a different name and you are doneġ. I do have a "TEST" version that is not public commit both at same place, you can subscribe to it yourself or your fellow players who want to test beforehand. Smarty wrote: - even just one testing branch
![how to use steam workshop mods in truckers mp how to use steam workshop mods in truckers mp](https://i.ytimg.com/vi/2740VsQDbfQ/maxresdefault.jpg)
Safer? Depends on the criteria of what you consider unsafe. Steam is certainly faster for the end user.
![how to use steam workshop mods in truckers mp how to use steam workshop mods in truckers mp](https://i.ytimg.com/vi/BmWFNMhapeY/mqdefault.jpg)
I don't find it "easier".Īs a mod user I prefer Workshop, I don't have to worry about keeping things updated. So as a modder, I prefer not to use Workshop. If you choose to support multiple versions, you need to keep multiple copies of the mod on your HDD, as you will need both the updated version and the older versions you intend to support when updating. You need to take this into account with your choice of updates. Some people use the open beta branches, some people wait for main updates, others wait for things like map mods before updating. Anyone can take the mod and upload it elsewhere.ĭepending on the type of mod, you will need to consider updates and support of multiple versions. The mod is still downloaded to your HDD, it's just in a different location.
![how to use steam workshop mods in truckers mp how to use steam workshop mods in truckers mp](https://ets2mods.lt/wp-content/uploads/2020/10/addon-custom-for-truckersmp-1-38_2.jpg)
The link stays the same so I don't have to update the website.Īvoids/Reduces unauthorised uploads: Not really. I have my own site and host files via Google Drive, so for me dragging an updated mod into the Drive folder on my desktop and letting GD update the file is easier.
HOW TO USE STEAM WORKSHOP MODS IN TRUCKERS MP FREE
So my question to you is which mod distribution method do you prefer? Please feel free to debate on the issue as well, I would like to hear your opinions on the topic.Īs someone who has mods on Workshop I would like to point out a few things:Įase of updating: I find that regular mods are easier. avoids/reduces the issue of me trying to track down unauthorized uploads and trying (unsuccessfully) to report them ease of updating (and more frequent, small updates) With the imminent release of V2.4 of RCBT, and the future initial release of Real Company Tanker Trailers, I'm considering moving the mod(s) solely to Steam Workshop as this would allow: However, I also understand the merits of standalone files. Personally, I do like Steam Workshop, as the platform allows for automatic updates which solves the mod management problem of trying to keep up with new updates. My current mod, Real Company Box Trailers, has only been available as a standalone SCS file from the normal mod hosting sites (atsmods.lt, ) and on nearly all of the uploads, there has been a comment requesting the mod on Steam Workshop. Hi all, as a mod developer, I would like to get a feel on the opinions of users on Steam Workshop.